Complete Control - Input Management for GameMaker 2022+
Features Overview
- Create complex key configurations easily
- Support alternate keys for the same actions across keyboard, mouse, and gamepad
- example: WASD, Arrows, DPad, and Left Analog Stick all for movement
- Detect held, pressed, released, double tap, rapid fire, and more
- Supports: keyboard, gamepad, mouse buttons / wheel, and analog sticks
- Access controls easily without the need of a global controller object
- Know whether the player is using Gamepad or Keyboard/Mouse so you can display the appropriate button prompts
Documentation & Tutorial
The best way to see what you are getting into with Complete Control is to check out the documentation. It has a detailed breakdown of all of the features as well as a handy walk through of how to set up your first control scheme. Check it out here!
COMPLETE CONTROL DOCUMENTATION
Status | In development |
Category | Assets |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | Pixelated Pope |
Made with | GameMaker: Studio |
Tags | binding, Controller, gamedev, GameMaker, input |
Purchase
Buy Now$2.99 USD or more
In order to download this Asset you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
CompleteControl.yyz 488 kB
Development log
- Complete Control v1.0 ReleaseAug 19, 2022