hey hey! looks like an amazing "just do the damn collisions" script! especially when rapid prototyping. a question though: can you use this with game maker's own vspeed, hspeed and so on? or do i have to use my own separate variables?
The reason is that GM takes the values you've set in those existing speed variables (speed, direction, hspeed, vspeed, friction, gravity) and automatically updates your x and y position between the step event and the end step event. So using those will mean you will move A: twice as fast and B: through walls.
Hi Pope! I'm confused, is this the same asset as the previous top down collision? or an updated version? I bought the original on the GM Marketplace and it doesn't say theres an updated version.
Good question! It's an update (a big update), but I'm currently unable to update the package on the Yoyo marketplace at this time (some sort of 500 server error?). Hit me up on Twitter or Discord and I'll get you a key for this itch version so you can check it out, and hopefully I'll get the update pushed out on Yoyo's marketplace soon.
Glad you are still doing well. I am thankful for the work and the tutorials you bring to all of us in the GMS2 community devs. WIll definitely purchase this one and support it.
To the author: Thank you for making this! I look forward to using it.
To everyone else:
If you are making a top-down game, you may ignore this comment, but if you're making a side-scrolling game, then before you decide to not support this asset here's something to consider; this script can actually have functionality outside of top-down games.
For example if you're making a Metroidvania, and are including an ability that lets players stick to and scale certain types of walls, you could use this top-down collision script to extend that ability to also work on certain background tiles. That way, the background can become a platforming and/or puzzle element.
That is all I had to say. Happy developing~!
----
Spiderball, spiderball, look in the background and there's a wall!
The wall's magnetic, and you stick, so get ready to do a drop kick!
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hey hey! looks like an amazing "just do the damn collisions" script! especially when rapid prototyping. a question though: can you use this with game maker's own vspeed, hspeed and so on? or do i have to use my own separate variables?
You need to use your own separate variables.
The reason is that GM takes the values you've set in those existing speed variables (speed, direction, hspeed, vspeed, friction, gravity) and automatically updates your x and y position between the step event and the end step event. So using those will mean you will move A: twice as fast and B: through walls.
OK! thanks for the quick reply, cheers!
Hi Pope! I'm confused, is this the same asset as the previous top down collision? or an updated version? I bought the original on the GM Marketplace and it doesn't say theres an updated version.
Good question! It's an update (a big update), but I'm currently unable to update the package on the Yoyo marketplace at this time (some sort of 500 server error?). Hit me up on Twitter or Discord and I'll get you a key for this itch version so you can check it out, and hopefully I'll get the update pushed out on Yoyo's marketplace soon.
Does anyone have a video of this, my computer is down for the count atm and my phone won't run the script. :(
Hello PixelatedPope:
Glad you are still doing well. I am thankful for the work and the tutorials you bring to all of us in the GMS2 community devs. WIll definitely purchase this one and support it.
Stay safe and keep well.
To the author: Thank you for making this! I look forward to using it.
To everyone else:
If you are making a top-down game, you may ignore this comment, but if you're making a side-scrolling game, then before you decide to not support this asset here's something to consider; this script can actually have functionality outside of top-down games.
For example if you're making a Metroidvania, and are including an ability that lets players stick to and scale certain types of walls, you could use this top-down collision script to extend that ability to also work on certain background tiles. That way, the background can become a platforming and/or puzzle element.
That is all I had to say. Happy developing~!
----
Spiderball, spiderball, look in the background and there's a wall!
The wall's magnetic, and you stick, so get ready to do a drop kick!