New Update with optional argument: looping
Added a new optional argument and pushed the rest of the arguments down a slot.
New optional argument "loops" the position instead of clamping. So if you pass a position of 1, it will be interpreted as a position of 0. This is useful for having looping twerps such as continuously rotating a sprite with an in/out interpolation curve.
Get Twerp - Script for GMS2
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