A downloadable Tutorial Series

Here's another Youtube Tutorial Series! This time, the topic is PAUSING! You've tried the whole "deactivate all" thing, you've tried "if(paused) exit" thing. But you haven't tried pausing your game like THIS!

PART 0 - Event Execution Order

First off, we have a little bit of information that will help you understand how we are going to implement this pause system. Give it a watch!

PART 1 - Basic Pause System

In this video we tear down the common pause systems used in GM, list all their flaws, and then design a better system!

PART 2 - Stacked Pauses / Hit Stop

In the second part, we set up our temporary, timer based pauses, and then figure out how to make them stack. I talk about why tutorials suck, and explain a few potential problems with your shiny new pause system.

Updated 24 days ago
Published 29 days ago
StatusIn development
CategoryOther
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPixelated Pope
TagsGameMaker, Indie, No AI, Retro, Tutorial

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