A downloadable Tutorial Series

Here's another Youtube Tutorial Series! This time, the topic is PAUSING! You've tried the whole "deactivate all" thing, you've tried "if(paused) exit" thing. But you haven't tried pausing your game like THIS!

PART 0 - Event Execution Order

First off, we have a little bit of information that will help you understand how we are going to implement this pause system. Give it a watch!

PART 1 - Basic Pause System

In this video we tear down the common pause systems used in GM, list all their flaws, and then design a better system!

PART 2 - Stacked Pauses / Hit Stop

<Coming February 7th, 2026>

Published 1 day ago
StatusIn development
CategoryOther
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPixelated Pope
TagsGameMaker, Indie, No AI, Retro, Tutorial

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