New Beta Version
New Beta Version. I'm calling it .8, but let's be real, I have no idea how to number versions.
Okay, this update has a few MAJOR changes, but the current version of the documentation is more or less up to date.
Biggest change here is with Textboxes. When you create a textbox it becomes the "hub" for which you do all things in Scripture. You want to draw your text? myTextbox.draw(x,y). Want to change the page? myTextbox.gotoNextPage(). Etc.
As such, I've added a veritable smörgåsbord of helpful functions and properties to the textbox struct that is returned.
As part of this, I was able to eliminate the global cache of textboxes, and now the parsed text data is just stored in the textbox itself. Meaning you won't have to worry about "cleaning up" any created Textboxes.
Okay, so what's the plan look like for release?
Well, documenting everything has been great for just quality assurance. I've had to test everything again as well as really evaluate if I liked how I was doing something. I'm getting really close to wrapping up the documentation, and don't anticipate any MAJOR re-writes from this point on.
The next step for me is to build a KILLER demo project. Something that really showcases all of the capabilities. I want to do visual novel style conversations with characters who change expressions and make sounds, an RPG looking example that uses more of a "speech bubble" look. It will be a lot of work, yes, but it will also help me really exercise the system and make sure it's really working the way I want. Hopefully this doesn't expose any major drawbacks of the way things are built now, but I won't know until I try it.
So, that's going to be my next focus once the documentation is all written. Then we're ready for official release. Again, if you find any bugs or things that don't seem to work the way you would expect, let me know in the forums.
Thanks again for giving this a shot.
Files
Get Scripture - GMS2 Text Effects and More
Scripture - GMS2 Text Effects and More
Simply Heavenly Text
Status | Canceled |
Category | Assets |
Author | Pixelated Pope |
Tags | Fonts, GameMaker, Text based |
More posts
- Release!Nov 04, 2021
- Getting ready for 1.0Oct 29, 2021
- Beta v.9Oct 22, 2021
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