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Hey Pope, 

I just purchased the package and ran the demo. For the platformer, I noticed that you can move right but you can't move left. Also if you are against the wall you can't move at all... I haven't touched or manipulated any code so I thought I'd just pass this along. Cheers.

Oh, sorry for the late reply, I don't know how I missed this comment. 

I just downloaded the latest yyz and tried it out and both demos seem to be working fine.  If you are still experiencing issues, hit me up on discord and we'll take a look.

Big time follower, first time purchaser

I was going to fumble through making may spaceship dodge and shoot, but everywhere I looke, peeps talking about FSM and that you were the Pope in charge of such things. Looking forward to learning this and finding ways to make it work in other projects. Thanks, and also thanks for keeping the pricing low and assets great, it helps peeps like me that have pinched pennies in half.

Downloaded, and it looks REALLY promising but... I can't get it to work. When I switch states, I see that my state_queue gets updated, but the new state never actually happens. I've initialized truestate and called all the event scripts... no avail.

Hmm, that's unusual.  Are you using the standard state_switch() or are you trying to use the queue system?  To be honest, the queue system hasn't been super well tested (not many people use it) so there may be some bugs with it.  If you'd like to reach out to me on Discord, I'd be happy to help.

Ayy, I'm an idiot. I did not see there was a "draw_gui_end" truestate call that moved the stack forward.

System works great! Sorry for not cleaning this comment up :P

Additionally, and not to be a bother- is there a way to contact you for questions with using true state? I have some questions regarding changing states in response to colliding events and stuff

Absolutely!  You are always welcome to ask me questions on Discord (that's just the easiest for me).  I also recommend joining the GM discord server if you aren't already a member.  It's a great place to get help with just about anything GM related!


When it jumps and attacks it stays in the air?




Downloaded and implemented in no time. Extremely well organized and very effective state system! I will be using for all my upcoming projects. Thanks so much Pixelated Pope!