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TrueState - Finite State Machine for GMS2
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Devlog
TrueState 3.1
August 25, 2022
by
Pixelated Pope
3
Okay. I think I've solved the issue I described in my previous post. Good news is, I was able to fix it in a way that it shouldn't affect existing projects. If you've been using TrueState 3.0 and it w...
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Temporarily Removing TrueState 3.0
August 24, 2022
by
Pixelated Pope
4
So. This is embarrassing. While working on a personal project, I discovered a pretty major flaw with TrueState. This isn't just a bug that I can fix and release an update for, it is a fundamental issu...
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TrueState v3.0
July 19, 2022
by
Pixelated Pope
2
Welcome to TrueState 3.0 More functionality! Easier Setup! Easily Extendable! Better Documentation! Speaking of which: DOCUMENTATION - PLEASE READ Check out the documentation to learn how to setup and...
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TrueState v2.3.1
March 06, 2022
by
Pixelated Pope
2
Fixed an issue in the example project that would prevent states from being swapped when running in YYC. If you are having issues with YYC where your objects don't switch state and are too lazy to down...
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True State Plus Official Release + minor bug fixes
January 29, 2022
by
Pixelated Pope
3
Well. Turns out I forgot to "officially" release TrueState Plus. I've been using TS+ in all of my projects since I created. I've basically abandoned the basic version at this point. I still think the...
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How I Build Complex AI Characters (with or without TrueState)
June 02, 2021
by
Pixelated Pope
21
Hey Gamemakers! Today I want to discuss developing complex, AI controlled characters in your game. Specifically, I want to show you the pattern I follow when building game characters that allows me to...
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New Release: TrueState 2.3 and TrueState Plus Beta
September 21, 2020
by
Pixelated Pope
1
Hey Gamemakers! The new, 2.3 version of TrueState is now available for download. The changes are pretty minimal. I wrapped all of the functions into a single script resource, so now you just need to...
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Upcoming 2.3 Changes
September 01, 2020
by
Pixelated Pope
1
Hey Gamemakers, With the release of 2.3, pretty much every asset creator in the world is scrambling to get their packages up to snuff. I've began to retool TrueState. While the current version work...
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TrueState 2.0 Released
February 12, 2020
by
Pixelated Pope
2
A new version of TrueState is now available! While the overall system functions largely the same, there were enough changes under the hood to necessitate a major version. Specifically many of the bu...
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New Playable Demo In Browser
November 29, 2018
by
Pixelated Pope
1
Just updated the TrueState page with a playable demo. So if you are curious what is possible with the system, but are too lazy to actually download something... well, there ya go...
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TrueState now available as an Extension
November 13, 2018
by
Pixelated Pope
1
#TrueState, #Extension, #GMS2, #GameMaker
Don't want the truestate system crowding the rest of the scripts in your project? Thanks to the wonderful Sanbox, TrueState is now available as an extension. To use in your project simply: Download...
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GMS1 Script Pack Now Available
November 05, 2018
by
Pixelated Pope
#TrueState, #GMS1
Alright, here is the requested port of TrueState to GMS1. I didn't port the entire demo project, but I got all the necessary scripts ported over. Really all I had to do was fix the script help comme...
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