True State Plus Official Release + minor bug fixes
Well. Turns out I forgot to "officially" release TrueState Plus.
I've been using TS+ in all of my projects since I created. I've basically abandoned the basic version at this point. I still think the TSBasic has value, and I'll continue to maintain it moving forward.
Couple of bug fixes in this final version for anyone who's been using it (which as far as I know is like... me).
1. There was a bug where in some situations the TRUESTATE_NEW event of a state wasn't being ran before the TRUESTATE_STEP event. Most commonly when trying to run the object's default event. This has been corrected... knock on wood / fingers crossed.
2. The helpful debug function "draw_history" had incorrect help text and was overall big and ugly. It's been trimmed down and many arguments have been made optional for ease of use. Also implemented a new feature requested by Harpwood Studio to allow an argument to optionally change the scale of the text displayed.
Anyway, hope you are still enjoying TrueState!
Files
Get TrueState - Finite State Machine for GMS2
TrueState - Finite State Machine for GMS2
Complex characters: SIMPLIFIED
Status | Released |
Category | Assets |
Author | Pixelated Pope |
Tags | finite-state-machine, GameMaker, scripts |
More posts
- TrueState 3.1Aug 25, 2022
- Temporarily Removing TrueState 3.0Aug 24, 2022
- TrueState v3.0Jul 19, 2022
- TrueState v2.3.1Mar 06, 2022
- How I Build Complex AI Characters (with or without TrueState)Jun 02, 2021
- New Release: TrueState 2.3 and TrueState Plus BetaSep 21, 2020
- Upcoming 2.3 ChangesSep 01, 2020
- TrueState 2.0 ReleasedFeb 12, 2020
- New Playable Demo In BrowserNov 29, 2018
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