TrueState v2.3.1
Fixed an issue in the example project that would prevent states from being swapped when running in YYC.
If you are having issues with YYC where your objects don't switch state and are too lazy to download the new update, go into your object's begin step event and remove the "return" in front of truestate_begin_step().
And don't ask me why it was ever there in the first place. I'm sure I have no idea.
Files
TrueState 2.3 Project Source 957 kB
Mar 06, 2022
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TrueState - Finite State Machine for GMS2
Complex characters: SIMPLIFIED
Status | Released |
Category | Assets |
Author | Pixelated Pope |
Tags | finite-state-machine, GameMaker, scripts |
More posts
- TrueState 3.1Aug 25, 2022
- Temporarily Removing TrueState 3.0Aug 24, 2022
- TrueState v3.0Jul 19, 2022
- True State Plus Official Release + minor bug fixesJan 29, 2022
- How I Build Complex AI Characters (with or without TrueState)Jun 02, 2021
- New Release: TrueState 2.3 and TrueState Plus BetaSep 21, 2020
- Upcoming 2.3 ChangesSep 01, 2020
- TrueState 2.0 ReleasedFeb 12, 2020
- New Playable Demo In BrowserNov 29, 2018
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